Stealing a creature for 3 turns is great, forcing your opponents to attack into possibly bad situations is better, and then possibly wiping the entire board clean and restarting can be the best way to reset things in your favor if you ensure your creatures you want to keep arent tapped when chapter III rolls around (which, realistically, they shouldnt be, so thats pretty simple!)
Ive got some strong opinions about this one
If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat
Functionally, the categories of contents are the same
# RB05_AD Devil's Knowledge 1BB Sorcery Until end of turn, set your hand aside
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