This was one of the original alternate wincons that felt doable in most Magic formats, though its benefitted from an influx of extra gate cards in various MTG sets, which means you dont have to be a 5-color deck to pull off a Mazes End victory anymore
A practical revision might look like this: Version 1.1 Removed: One expensive counterspell Two slow value cards One colorless land One redundant combo piece Added: Two flexible interaction spells One additional colored source One card-selection spell One alternate win enabler Play another set of games before making additional changes
This card untaps a creature, giving it hexproof, reach, and making it so that if it becomes tapped it also deals damage equal to its power to another creature
The lands, ramp, card draw, and targeted removal are all highlights of this deck
Your opponents wont be attacking or removing it from play in fear of what can come after, be it Omniscience, Cacophony Unleashed, Battle at the Helvault, or what have you
Her ability to destroy large creatures certainly scales up in the multiplayer format