As for the Motherlode, I think having a way to destroy nonbasic lands again and again is pretty strong and could be a valuable asset to red decks as long as youve got a reliable way to make energy counters
With Nadu and Nantuko, every land drop makes more creatures, more creatures means more Nadu triggers, and more Nadu triggers means more land drops
For fast decks that want to get their game plan in motion off the rip, drawing five cards with one Trainer is a huge jumpstart, especially with Carmines added benefit of being usable if youre going first
Esports Illustrated
Getting a better Village Rites every turn is no joke
The strategy here isnt all that complicated, just cast Talrand and make sure your deck is filled with counterspells, bounce spells, and draw spells, and youll win the game pretty quickly with an army of Drake tokens by your side