Many rares and mythics have ward these days, so dodging that is excellent, especially with annoying ward abilities like discarding a card or sacrificing a permanent
We landed on opening three packs to ensure players are able to have at least twelve cards with Magic card backs since Zendikar Rising is full of lands and DFCs
While both of these lines are sweet, and Hornest Queen and Thragtusk are great one-ofs in the deck because they are helpful in specific matchups (Hornest Queen against any creature deck and Thragtusk against aggro or burn), it's worth reiterating that the most common way we win the game is by locking our opponent out of playing Magic by forcing them to draw the same land every turn, often with very few (or even zero) lands on the battlefield
STENSIAN SANGUINIST A guest lecturer
Second, the transition depended upon adding a meta-rule to the game, one that would be meaningless outside of this block
This dragon commander gives benefits at the end of your turn depending on the total toughness of your creatures