Over 200 cards have featured MTG's Cycling keyword, or some variant of it, and since the keyword was created it's popped up across plenty of sets, in Alara, Time Spiral, Amonkhet, and Ikoria, to name a few
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As Ive pointed out in previous posts there seems to be a theme/game plan I like
Red decks tend to be fast, aggressive, and highly destructive, focusing on direct damage
Casting Cost: Card Type: Creature - Beast Power / Toughness: 5 / 5 Card Text: Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control
Much of Orzhov Sacrifices gameplan revolves around filling the graveyard for Raise the Past, and this lets you do that much more consistently