The green-white deck often wants to play as many Allies as it can, with cards like White Lotus Reinforcements tying this theme together
Whenever a Land enters under your control, you can have a player lose three life
More importantly I can go over cards to craft from the new set and which ones to wait on
Lorwyn Eclipsed Commander Auntie Ool, Cursewretch Blight Curse Ashling, the Limitless Dance of the Elements Edge of Eternities Commander Kilo, Apogee Mind Counter Intelligence Szarel, Genesis Shepherd World Shaper Final Fantasy Commander Tidus, Yuna's Guardian Counter Blitz Cloud, Ex-SOLDIER Limit Break Terra, Herald of Hope Revival Trance Y'shtola, Night's Blessed Scions & Spellcraft Tarkir: Dragonstorm Commander Felothar the Steadfast Abzan Armor Shiko and Narset, Unified Jeskai Striker Zurgo Stormrender Mardu Surge Teval, the Balanced Scale Sultai Arisen Eshki, Temur's Roar Temur Roar Aetherdrift Commander Temmet, Naktamun's Will Eternal Might Saheeli, Radiant Creator Living Energy Duskmourn: House of Horror Commander Winter, Cynical Opportunist Death Toll Valgavoth, Harrower of Souls Endless Punishment Zimone, Mystery Unraveler Jump Scare

I talked about where the Commander product line had been (we'd done three-color wedge decks, three-color shard decks, monocolor decks, and enemy color decks) and where I imagined it would go (we're going to REDACTED, REDACTED, and perhaps even REDACTED)
Nearly every creature in the deck has flying, so unless your opponents also have creatures with flying (or reach), your attackers won't be able to be blocked for explosive combat steps