Protection from a Player Protection from a player basically means that the permanent is protected from anything controlled by the other player
With strong archetypes, impactful mechanics like void and warp, and some surprisingly deep commons, there's plenty to explore
Regardless, as a 5-color commander you may play any hydra youd like, including any hydra on this list
There is room in Cube for success with both fair and unfair decks, but drafting a successful unfair deck can be a significantly more intimidating task than putting together a fair one
Commander started as a fan-created format, after all." [14] Cards in Magic: The Gathering generally have a consistent format, with half of the face of the card showing the card's art, and the other half listing the card's mechanics, often relying on commonly-reused keywords to simplify the card's text
It just about sums up my feeling about the card as well