Recently my friend Ritchie [Daniell], drummer for dream-pop band Hatchie, has gotten really into MTG
Then exile it.) Sorcery Thwart the Grave This spell costs less to cast for each creature in your party
Although its a Dragon type, its move Dragon Claw requires a Water and Fighter Energy to deal 100 damage
The deck then plahys a number of anthem effects (Elvish Archdruid and Dwynen) and buff spells/effects (Preposterous Proportions, Overrun, Viven's Ultimate) which will make this elf army enormously powerful and able to swing for absolutely massive damage
The problem is, were still losing it out of the graveyard, so we really are getting just a Divination out of it, and lots of stuff is comparable to a Divination when Goblin Dark-Dwellers flashes it back
Part of that was genuine preference