Tap all creatures target opponent controls
Mox No mana required to play, tap to draw 1 mana of a specific color Magical series
This green creature could also work in a changeling deck to mass-pump your creatures and give them vigilance
When there wasnt a limit in beta, you could stack cards so high that it went off screen and parts of the game board would be visually blocked

1.) River cards: River of Tears not the best land you could find, but fits in there Underground River certainly an essential Bad River cheap fetchland fitting the theme Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.) River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme 2.) Cave cards: Cavern of Souls choose Surrakar and it becomes Surrakars' caves

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