Im really liking the direction Wizards went with during our return trip to Theros, and Ive been impressed that they keep giving us more and more highly playable cards for Commander, even outside of what I had time to discuss today
One of the big issues with a lot of Locations is how easy they can be to take out in one swing, especially with a card like Maui - Hero to All
Synergies and Combos in the Necron MTG Precon The synergies here come down to three numbers: how many artifacts you have, how fast the graveyard fills, and how many tokens you can spit out off that churn
Toxrill, the Corrosive Sliding into this spot is Toxrill, the Corrosive, a 7/7 slug horror ( ew ) that gives -1/-1 counters to creatures you dont control on your end step
That means your Counterspell becomes triple protection, or your Cultivate grabs six lands
It's the best