Craterhoof Behemoth An infamous game-ender, Craterhoof Behemoth converts even a weak board into a terrifying, trampling threat
Rhinos Rampage A simple fight spell like this is usually Draft filler at best, but the promise to smash a cheap artifact has me interested
Once in play, however, you can simply go about playing the game as normal, saving your flicker spells to protect your commander and occasionally flickering other Scarecrows to clear problematic threats
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) The Prima Vista's second ability resolves before the spell that caused it to trigger
Outside of Commander, I like to use this in Pioneer as well
Even though it only triggers once per turn, you can make the most of it with an instant speed counter on your opponents turn too