In this article, Im going to take a look at the five coolest uncommon commanders in Final Fantasy
Act Ruby UC 134/204 Mushus Rocket Item Ruby UC 136/204 Sleepy Hollow The Bridge Loc Ruby UC 137/204 Judy Hopps On the Case Char Sapphire UC 140/204 Chef Louis In Over His Head Char Sapphire UC 147/204 Scuttle Birdbrained Char Sapphire UC 149/204 Jasmine Soothing Princess Char Sapphire UC 152/204 Ichabod Crane Scared Out of His Mind Char Sapphire UC 157/204 Pluto Clever Cluefinder Char Sapphire UC 163/204 Might Solve a Mystery Song Sapphire UC 164/204 Sudden Scare Act Sapphire UC 169/204 Inkrunner Item Sapphire UC 182/204 Black Heron Real Bad Egg Char Steel UC 183/204 Lexington Small in Stature Char Steel UC 184/204 David Xanatos Steel Clan Leader Char Steel UC 190/204 Broadway Sturdy and Strong Char Steel UC 193/204 Zeus Missing His Spark Char Steel UC 197/204 He Hurled His Thunderbolt Song Steel UC 198/204 The Games Afoot
Big Tink makes me feel alive
This can save you money as you work towards more competitive play
But theyre also good for: Deciding who gets first turn in the match Simulating coin flips for The Gold Saucer (call odds/evens instead of heads/tails) Randomly choosing a card for Sin, Spiras Punishment Tracking the mana in your mana pool (if a card like Esper Terra makes a lot all at once) Representing the numbers (and/or stats) of tokens you create Keeping count of random statistics that your cards care about, like how close you are to transforming Emet-Selch or how many times Sephiroth has triggered this turn Helping you remember important upkeep triggers like Dark Confidant or Seymour Flux (place a die on top of your deck every turn so you cant draw a card without stopping to remember why its there) and plenty more
Like his presence in Fantasia , his depiction effectively balances whimsy and a certain intimidating air, and it's easy to see how Mickey might regret getting on his bad side