It will kill something, or draw some cards, but outside of supplemental assistance, it ends there
This also applies to cards that passively deal damage to the opponent, such as Fiery Inscription and Coruscation Mage, allowing you to draw a ton of cards from just playing noncreature spells
These lands can enter untapped if you pay 2 life, providing incredible mana flexibility
Just yesterday, Rosewater reaffirmed Wizards' position that "black should be worse than white and green at enchantment removal"
And you can play it at instant speed - you can hold up mana and cast this just before your turn, leaving your opponents with nothing to defend themselves
Let our hosts be your personal tour guides and avoid classic pitfalls like overpaying for nutrient blocks or forgetting that Kamigawa has a rainy season