However, in a more creature-heavy strategy, a card like Cleansing Nova may be more versatile for board control
That's why I prefer to steer clear of the guild language where I can, because it's confusing
There are some obvious jokes here - maybe the famous philosopher's inclusion in the game necessitates renaming it Magic: The Symposium - but, all that aside, we do have a pretty good card here
The games gave us a lot of fuel to work with both creatively and mechanically, so we had plenty of top-down designs early in development
Here are some external resources about color in Magic: A wiki overview on color in MtG An article from Wizards of the Coast on color and gameplay Here's a Medium article on Magic's color philosopy The anatomy of a Magic: the Gathering card In order to generate Magic: the Gathering cards, there's a necessary baseline understanding of how the game works
I think most any player would be a good card designer for five to ten cards