Creature types like elves, kithkin, faeries, boggarts, merfolk, treefolk, and elementals all appear with abilities and effects that incentivize focusing specifically on creature types in your deckbuilding
The best commons in March of the Machine You'll be extremely lucky if you see each of these cards once throughout your March of the Machine drafting career
She's also a fairly efficiently costed card with potential the more Heroes there are to support her ability
Having to use Shift, needing to wait an extra turn to play it and losing the in-built protection changes the card into something almost unrecognisable
But in a deck built around this, take advantage of something like Map of Treasure Planet or the new The Islands I Pulled From The Sea
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