Card Mechanics/Abilities Decks Something casual and competitive deckbuilders alike enjoy is focusing on a certain MTG keyword and trying to make an entire strategy revolve around that
Most demons are pretty disruptive in their own right (Sire of Insanity, Malfegor, Chaos Defiler), already making them threats
Just as many players initially wanted to play just three Necropotence (it gets worse in multiples), players were constantly running lists with three Demonic Consultations, despite how powerfully it pulled everything together
My feeling is that [[Opposition]] is a really strong card (basically a free win with [[Master of Waves]], [[Murkfiend Liege]] or [[Prophet of Kruphix]] or simply in some cases) but most of the time I'd prefer tapping my merfolks on Kumena's abilities or in order to attack
I'd love to hear what you have to say
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