Sphinx's Revelation is about a bit of incremental advantage in a versatile yet powerful package with the capacity to really blow out both control or agro with huge card or life influxes in the super late game
The Class Enchantment cards see little play outside of Standard, but theyre a fantastic design space and sure to remain playable until they rotate out next year
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This gives you the chance to play two cards for one, which is incredible early in the game
There are a number of creatures in Standard that produce multiple bodies for one card, allowing you to Crew multiple Vehicles
Activate only if this artifact or another artifact entered the battlefield under your control this turn