If that werent enough, Seasoned Dungeoneer allows one of your attacking Clerics, Warriors, Rogues, or Wizards to gain protection from opposing Creatures until the end of the turn and Explore
This versatility ensures that Medicham remains a relevant choice for trainers seeking to balance their teams
That would actually give a good look at the demand
You can check each reward's full description and terms by clicking on the bullet point links
Cards like Thieving Skydiver ask: "Why destroy something when you can take it for yourself." Permanently taking control of an artifact is even better than simply removing it from the field
Or maybe you have another, no less sneaky plan which I havent figured out yet :) The total power of tapped creatures is calculated before those are actually tapped, so Sword of the Paruns isnt of much use here