But as with plenty of other Magic no-nos, the game has loosened up a bit on things it wont ever do, counter movement included
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I've talked about how, in an early Battle for Zendikar design meeting, we wrote down all the mechanics from Zendikar block and put them in order as to how important they were, so we could figure out which ones to bring back
Now I do carry the burden of already playing with these cards, so if Im wrong Ill look really bad
If you would instead use TCGPlayer LOW pricing to calculate the probabilities for pulling value in booster boxes, the number of mythic rare cards over $3.00 drop to eight and the rare cards drop to four
Magics main reason for banning cards is to prevent one or two decks from dominating competitive play