before the Stasis Prison deck has an established board of mana sources, lock components, and permanent-based threat protection, the Stasis Player will sustain a considerable amount of damage from resolved threats
Time Walk past the break to see it in action
This, for example, can ambush and kill a 3/1 for just one mana, leaving behind a 1/1 for you to use later
To end your turn, attack your opponent's Active Pokemon and add damage counters equal to the amount of damage done by your attack
Outside of playability which as a collector, and not a TCG player, I cannot speak to, though I really ought to get on with learning the game already there are a handful of uniquely striking cards in the set
But wait, you ask, why is this a Giant and not an Elf, Jamie