Chimil, the Inner Sun I dont always love a 6-mana artifact, but Chimil, the Inner Sun makes a case for the kind of value one would need to be worth playing
Eggman I can speak for all Magic fans that drawing an extra card each turn is great
Flavour text has nothing to do with the process of gameplay, but pairs with artwork and helps flesh out the imaginary world depicted on the cards
It fits some players playstyles perfectly, and others absolutely loathe it as a strategy
This doesnt have much of a bearing on todays conversation, but I wanted to bring it up in case you read this article and then went to go look at some price charts and got confused about whether my entire premise was faulty
Part of the issue for these players is that while some decks can make use of their graveyards, for those that don't, the counterplay against Mill can be hard