Also, if we have any of our mana dorks in play, we can also generate infinite mana
Just by being on the battlefield, you shut down a good portion of graveyard synergies your opponent could play by exiling any creature that would die
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One other path is to give yourself alternate wins like Revel in Riches or Call the Spirit Dragons that you can play after opponents have spent their enchantment removal
My particular favourite is Yunas Whistle a heartbreaking moment in the game meant to help Tidus find her again even over great distances, but here its used to call a creature from your deck, making you search for it until you hit one and actually being able to call it forth unlike poor Tidus in game Listen to my story The Commander format already lends itself well to the FF setting being a multiplayer version of the game so it feels a lot like forming a party with an unlikely band of heroes and dealing with some particularly vicious villains
Herald's Horn makes things more complicated because the if is wrapped inside the triggered ability