Evilsawrm Exciton knight is good too, but I dont like the idea of not damaging the oponent.
It remains an attacking creature until it's removed from combat or the combat phase ends, whichever comes first
This is especially useful if your opponent uses Quick-Play Spell Cards during your turn, as you gain extra advantage with free Fusion Materials for Dracotail , extra Synchro Materials for high-Level Synchro Monsters, or free Link Materials for Decks like Maliss
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[2] As stated by Varis, through unknown means the Knights of Hanoi had destroyed a vast number of them to the point they believed Cyberse monsters to be extinct
(2) When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn