This is just as good against control as a more conventional tempo list and while it might be weaker in a lot of ways to the red aggro deck it can just aim for full combo mode and easily race the red deck

[1] Bug Weak against : Fire, Flying, Rock Strong against : Grass, Dark, Psychic Dark Weak against : Bug, Fairy, Fighting Strong against : Ghost, Psychic Dragon Weak against : Dragon, Fairy, Ice Strong against : Dragon Electric Weak against : Ground Strong against : Flying, Water Fairy Weak against : Poison, Steel Strong against : Fighting, Dark, Dragon Fighting Weak against : Fairy, Flying, Psychic Strong against : Dark, Ice, Normal, Rock, Steel Fire Weak against : Ground, Rock, Water Strong against : Bug, Grass, Ice, Steel Flying Weak against : Electric, Ice, Rock Strong against : Bug, Fighting, Grass Ghost Weak against : Dark, Ghost Strong against : Ghost, Psychic Grass Weak against : Bug, Fire, Flying, Ice, Poison Strong against : Ground, Rock, Water Ground Weak against : Grass, Ice, Water Strong against : Electric, Fire, Poison, Rock, Steel Ice Weak against : Fighting, Fire, Rock, Steel Strong against : Dragon, Flying, Grass, Ground Normal Weak against : Fighting Strong against : None Poison Weak against : Ground, Psychic Strong against : Fairy, Grass Psychic Weak against : Bug, Dark, Ghost Strong against : Fighting, Poison Rock Weak against : Fighting, Grass, Ground, Steel, Water Strong against : Bug, Fire, Flying, Ice Steel Weak against : Fighting, Fire, Ground Strong against : Fairy, Ice, Rock Water Weak against : Electric, Grass Strong against : Fire, Ground, Rock Practice is the best way to learn and remember all of the different types strengths and weaknesses

They continue to be essential for mana filtering and ramp in 2+ color decks
How to get it through is an interesting question though
If I have two copies of Infernal Spawn of Infernal Spawn of Evil in my library, can I deal 4 damage
The Scorpion God The Scorpion God is the go-to commander for -1/-1 counter-themed EDH decks