Poison decks tend to incite a lot of hate from other players since it puts them on a deadline, and removing poison counters is all but impossible outside of a few niche cards
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White ramp in Commander has improved dramatically, offering strong catch-up land ramp, Treasure production, and artifact-based acceleration that keeps pace in multiplayer EDH, giving mono-white Commander decks more viable ramp options than ever before
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Know your Grades Before you start guessing the grade of the card
Heres a quick rule of thumb: Faster decks more 01 cost ramp Most decks core of 2-mana rocks Slower decks can afford 3-mana value rocks Guidelines by power level: Casual: mostly steady 23 mana options Mid-power: strong 2-mana suite, limited fast mana High-power: more 01 mana acceleration Example: A battlecruiser dragon deck is happy with Commanders Sphere and Chromatic Lantern