Unlike some other red options, it does take a bit of setup to get all those artifacts into your graveyard, but being able to grow this larger at will, while also dealing progressively more damage in the process seems pretty good
For example, if you run into a control deck, you might have creature removal in it which will be completely dead cards most of the time
One key reason why Fabled will feature so many reprints is due to a change in the games Core Constructed competitive play rules
From the big inclusions, Shock Lands are back, which will again regulate their prices
It seems like the logical choice for everyone to play it, as the deck is extremely consistent and powerful
Now that I have thought about it a few days, I think Solitude is clearly the better of the two, since it is not only a premium removal spell but also a viable win condition with its 3/2 body