5 Blood Moon The red enchantment Blood Moon sees ample play in competitive formats like Modern, where it shuts down greedy manabases, and it's just as effective in Commander, where dual lands, tri-lands, and utility lands are often used
Just make sure the Cube includes enough support
Falling into the Ruby ink type, Aladdin - Heroic Outlaw has a high summoning cost of 7 ink, but, like some other cards, has the "Shift" trait, so it can be played on top of an already-in-play Aladdin card for only 5 ink
Stonecloaker For 2W, you can exile a card at instant speed in response to something, and then be ready to do it again if you so desire
It isnt the worst, but its bad by todays standards
#7: Force of Negation This inclusion to the list at first can look like a bit of an eyebrow-raiser, but I think this card serves a valuable purpose if the Modern Horizons gives birth to degenerate Turn 2 or Turn 3 combo decks in the Modern format