As someone who tends towards aggressive decks across all formats, how good will a Siege need to be before it becomes worth it to play and attack one, rather than just attacking the opponent
Not all these cards are certified bangers but it's still impressive
In the case of a mobilize X ability, youll determine X based on its state when the mobilize ability resolves
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If paired with a more proactive gameplan (Geist comes to mind), or in a shell that can add new tech (4C Control from SCG Baltimore, rocking Souls in the main), this removal suite is very hard for Infect to deal with
You'll still want to play this