You don't necessarily have anything to do in the short term if you keep these two, but if you draw a land in your next two turns you can cast it
if you keep the equipment off high-value creatures like Barret and Kodama of the West Tree, it stresses your opponents removal as they choose between the dangerous token and the powerful enabler
You can really go all-in on the explore sub-theme when playing Merfolk, as pairing Hakbal with NicanzilNicanzil, Topography TrackerTopography Tracker, Path of DiscoveryPath of Discovery, Twists and TurnsTwists and Turns and Wildgrowth WalkerWildgrowth Walker is a powerhouse core
Saffgor: I wrote this off a bit before, but I think this may be one of the best Pyroclasm-esque cards we've had yet

Full Decklist Y'shtola, Night's Blessed G'raha Tia, Scion Reborn Alisaie Leveilleur Champions from Beyond Dancer's Chakrams Summon: Good King Mog XII Tataru Taru Thancred Waters Alphinaud Leveilleur Blue Mage's Cane Hermes, Overseer of Elpis Hraesvelgr of the First Brood Observed Stasis Eye of Nidhogg Fandaniel, Telophoroi Ascian Astrologian's Planisphere Reaper's Scythe Transpose Ardbert, Warrior of Darkness Emet-Selch of the Third Seat Estinien Varlineau Hildibrand Manderville Krile Baldesion Lyse Hext Papalymo Totolymo Urianger Augurelt Archaeomancer's Map Authority of the Consuls Cleansing Nova Final Judgment Archmage Emeritus Dig Through Time Rite of Replication Sublime Epiphany Torrential Gearhulk Crux of Fate Lethal Scheme Murderous Rider Baleful Strix Vindicate Void Rend Coveted Jewel Tome of Legends Choked Estuary Darkwater Catacombs Desolate Mire Drowned Catacomb Exotic Orchard Fetid Heath Glacial Fortress Isolated Chapel Port Town Prairie Stream Scavenger Grounds Shineshadow Snarl Skycloud Expanse Sunken Hollow Sunken Ruins Underground River White Auracite Sage's Nouliths Circle of Power Cut a Deal Lingering Souls Swords to Plowshares Hypnotic Sprite Into the Story Propaganda Bastion of Remembrance Exsanguinate Snuff Out Syphon Mind Arcane Signet Relic of Legends Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress Thought Vessel Arcane Sanctum Ash Barrens Command Tower Contaminated Aquifer Demolition Field Evolving Wilds Idyllic Beachfront Path of Ancestry Sunlit Marsh Temple of the False God 3 Island 4 Swamp 4 Plains Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Player Count 2+ players Age Recommendation 13 years and up Length per Game Variable

With the increase in power level and average converted mana cost each card counts that much more and so you just cannot afford to have cards that do not help you out in other ways