And obviously I wanted some things to help play cards from exile, since that synergizes very well with Flubs card draw ability
Playable in a wide array of formats and archetypes, theres bound to be long-term demand for this card
With the only really significant lifegain engine in Standard being a creature package, what I realized was that instead of milling my opponent out, I'd "accidentally" run them over with my lifegain creatures, and that's definitely not the goal of the deck
Paradox Engine (Aether Revolt) Congrats, youve won A lot of the most obscene, and often exploitable, cards in Magic: The Gathering allow you to untap your permanents more often than you should
It has 3/4 power and toughness, deathtouch, and a Ward cost of "Get five poison counters." Its final line of text is a triggered ability that reads: "Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice." Poison counters, which debuted in 1994s Legends set, are a mechanic that accumulates on a player rather than anything on the battlefield
Far Out is a tough first pick, but if it works out it can provide game-winning value in Limited