Not only are you only able to transform creatures and not other permanent types, but you need to run creatures with transform abilities to facilitate it at all
If you want to be the bad guy and have one of Magic's most infamous scumbags helming your deck, this is the card to look at
It has two very strong abilities, one of which can certainly be a game-ender
My favorite cards from the set turned out to be the common cycle of move-with-a-flip creature enchantments (Magpie Wings / Magpie Beak, etc.) and the common cycle of half-the-time-their-dual lands ( Shifting Brush / Dried Up Brush, etc.)
Apart from Basic and Special Energy cards, Pokemon and Energy cards can also be categorized into 11 types
You can also use this as an infinite mana outlet in Commander, sending lethal damage to each of your three opponents