Magics aesthetics and priorities may have shifted over the decades, but its clear there will always be horror in Magic
With 12 one-mana plays in the deck it's easy to player her on turn three, +1 to make Red mana, and cast a spell to defend her, and once down her other +1 will draw a spell about 66% of the time
Three mana for a menacing 2/3 is a nice rate, but allowing you to draw a card anytime you hit a player with a modified creature is the real star of the show
Especially in kindred decks you can run into the problem of dumping your entire hand onto the table and them being board wiped, and this not only lets you cast some bigger things before the wrath happens, it also reloads you for afterwards
When it comes to Poison, ten is traditionally the magic number, and it's been a bit of an all or nothing mechanic in the past
The pack includes unique mechanics like mutation and the ability to design your own creatures