I also like the artwork on this card better than the rare version
They enter the battlefield with a lore counter and progress through their chapters
If this battles, your opponent cannot activate cards or effects until the end of the Damage Step
Renet, Temporal Apprentice We highlighted this card in our best TMNT blue card guide, and even in the post-preview window, our feelings haven't changed
Meanwhile, Verdant Command offers a Raise the Alarm (a card that already sees some play in Historic, backed by Transmogrify and Intangible Virtue) with the additional upside of hating Cauldron Familiar or a Dreadhorde Arcanist target from the graveyard, gaining life against aggro, or possibly Stifleing a planeswalker activation against control
4.2 - Main Phase 1 This one is hard to explain, because its where most actions take place and its what really separates the good duelists from the bad duelists