2/2 Horror creature (FFXIV) for The Final Days
With so many elves being small creatures that get bigger later, this commander can leave you with an absolutely massive Gyre Sage
This means that they can be cast with only generic mana, so you dont have to worry about the colors available to you when you cast them
Pretty good, especially with stuff like vigilance or combat triggers

0002_MTGTLA_BBTheme: Aang Tutorial Theme Card 8 Plains Aardvark Sloth Razor Rings Path to Redemption Appa, Aang's Companion Sledding Otter-Penguin Aang, Air Nomad Katara, Heroic Healer Momo, Rambunctious Rascal Aang's Defense Sokka, Wolf Coves Protector Tundra Wall Wolf Cove Villager 0008_MTGTLA_BBTheme: Zuko Tutorial Theme Card Dragon Moose Explosive Shot Run Amok Fire Nation's Conquest Komodo Rhino Zuko, Avatar Hunter Zhao, the Seething Flame Iroh, Firebending Instructor Zuko's Offense Fire Nation Soldier 8 Mountain Capital Guard Warship Scout 0001_MTGTLA_BBTheme: Allies Theme Card Kyoshi Warrior Guard Jeong Jeongs Deserters Glider Kids Avatar Enthusiasts Allied Teamwork Aang, the Last Airbender Suki, Kyoshi Warrior Rabaroo Troop Master Piandao Mechanical Glider Path to Redemption Airbending Lesson Thriving Heath 7 Plains 0004_MTGTLA_BBTheme: Waterbending Theme Card Flying Dolphin-Fish Otter-Penguin Katara, Bending Prodigy Sokka, Lateral Strategist Cat-Owl Flexible Waterbender Giant Koi The Terror of Serpent's Pass Watery Grasp Bender's Waterskin Deny Entry Waterbending Lesson Thriving Isle 7 Island 0003_MTGTLA_BBTheme: Spells Theme Card First-Time Flyer Master Pakku Rowdy Snowballers Iguana Parrot Turtle-Seals Geyser Leaper Serpent of the Pass Barrels of Blasting Jelly Abandon Attachments It'll Quench Ya

Animate Dead at two mana is the next best, and Necromancy adds instant-speed flexibility