There's a ton of ramp in the deck, more than I'd usually recommend, but if we look at the type of card draw we're working with -- lots of Clue generators like Tireless Tracker -- it makes more sense that we'll need more mana to crack them
Dual lands (like Hallowed Fountain) are tied to both colors they have mana symbols for, and are only legal if those colors are in your commanders color identity
You can really generate an absurd amount of treasures in a short space of time, making massive beaters like It That Betrays or Blightsteel Colossus trivial to cast
In a previous article in this series (I think the UW control one) I mentioned that different archetypes will see a wildly different % of the cards in their deck in any game they expect to win
Alrund's biggest downfall is his color identity unlike the rest of the entries on this list, Alrund is monoblue, causing him to miss out on some of the best foretell cards
Miriam - Alternative Art With a new generation of Pokemon games released, it means a brand new set of trainer cards to pop up