When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying
They want to draw cards and do the thing
Rathi Trapper Rathi Trappers significance comes from its color-shifted ability: Creature tapping is almost exclusively the realm of white cards
The lower in power level a Cube gets, the more that 3/3 body matters, and just keeping the menace token is also of some value in these contexts
Normally, that wouldn't be a problem at all, because milling would be your primary game plan, but here, we're only using it to supplement our primary strategy of blinking our commander for extra turns
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