The Commander format above all seeks to promote a casual and social experience, and cards like Nadu arent in line with that ethos
One of the key things we've learned from watching all of this play is that digital-first Magic players engage with the game slightly differently than tabletop players do
To help you decide which packs to prioritize, here are my top picks for the standout cards from each one
Its kind of like having an Enduring Courage or Ogre Battledriver in the command zone, but Ardoz, Cobbler of War is cheaper and doesnt give haste
Built-in protection is what a lot of Superfriends players like to see, and him coming with one as beefy as a 0/4 makes a big difference in early-game combat
makes sense, since it's one of the best commanders in the set, and probably one of the best Bloomburrow cards overall