But this means There Can Only Be One will most likely knock down any deck you come across, making this a great way to keep your opponent in check
I like cards that reward smart timing, and Blizzard Burst feels like that perfect risk-reward attack

Aang and Katara Aang, A Lot to Learn Aang, Air Nomad Aang, Airbending Master Aang, Swift Savior Aang, at the Crossroads Aang, the Last Airbender Affa Protector Akiri, Line-Slinger Angel of Renewal Angelic Captain Appa, Aang's Companion Appa, Loyal Sky Bison Appa, Steadfast Guardian Appa, the Vigilant Avatar Aang Avatar Enthusiasts Bruse Tarl, Boorish Herder Bruse Tarl, Boorish Herder Cliffhaven Vampire Cliffside Lookout Compassionate Healer Drana's Emissary Earth King's Lieutenant Earth Kingdom Jailer Earth Kingdom Protectors Expedition Envoy Fire Lord Zuko General Tazri Glider Kids Grovetender Druids Hada Freeblade Hakoda, Selfless Commander Hero of Goma Fada Inspired Insurgent Invasion Reinforcements Iroh, Tea Master Jeong Jeong's Deserters Jet, Freedom Fighter Jet, Rebel Leader Joraga Auxiliary Kabira Evangel Kasla, the Broken Halo Katara, Heroic Healer Katara, Water Tribe's Hope Katara, the Fearless Kazandu Blademaster Kor Bladewhirl Kor Castigator Kor Entanglers Kor Scythemaster Kor Sky Climber Kyoshi Warrior Guard Kyoshi Warriors Lantern Scout Makindi Aeronaut Makindi Patrol Makindi Shieldmate Master Piandao Momo, Friendly Flier Momo, Playful Pet Momo, Rambunctious Rascal Munda's Vanguard Munda, Ambush Leader Noyan Dar, Roil Shaper Ondu Cleric Ondu War Cleric Pipsqueak, Rebel Strongarm Pretending Poxbearers Relief Captain Resolute Blademaster Serene Steward

the artwork on the card was part of the TCG's first illustration contest in 1997
Includes 20 durable, archival-safe pages with embossed webbing and side-loading pockets
Can you see why it's my favorite three color spell with a precision-based mass removal spell and a recursive option that can bring back an enchantment too