You could make Break Open a colorless instant that cost zero mana, and itd still be the second-worst card of all time
The heroes rush in from all sides, magic and steel ready for a final, all-out battle
With an Ink cost of 3, 2 Strength, 3 Willpower and 1 Lore, Ursula doesnt look great at first glance
From the lofty rares and mythics of the Fellowship of the Ring, down to uncommons that might include Grimbold, Beregond and Haldir, theres a wealth of characters to draw from
This applies largely to Limited, where uncommon versions ensure the characters show up much more in general
Upgrade Goals I have some specific goals when upgrading Tinker Town : Shift focus more to Treasures add more Artifact synergy add more support for our new commander, Rashmi and Ragavan improve on ramp, card draw, and removal With Rashmi and Ragavan as our new leader I actually feel like there's more we can and should build around: to ensure we keep hitting good spells we'll use cards that let us see the cards we'll hit like Lantern of Insight and Wizened Snitches, or force cards on top of libraries with Expel from Orazca