Perform the Ruin combo first In this deck, due to Link values, I fuse Vice-Master before going into the Ruin combo to bring out Dragoon, but if you have room, going for Dragoon first allows you to make the opponent use their hand traps
(Equipment, Auras you control, and counters are modifications.) Cosmo Memory When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Not every Wisdom of Sea and Sky card is going to break the meta, but there are a few that seem destined to put a serious dent in it
Agent is a nice option to throw a spanner in the works later in the game when you have a wide board of exerted characters
Machine/Union - Level 3 ATK/500 DEF/500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position
I expect better