Again, these payoffs are mostly modest flashback spells or late-game engines which require additional mana investment like Ultimecia
Additionally, this deck does have decent draw support
Epic, Enchanted, and Iconic cards each go into the secret card territory, with numbers that go above the base
Our second starter increases our ramp density from 7 to 12, we also get to fill out our steel removal suite with 4 copies each of Smash and Fire the Cannons
Any commander that is part of a three or less card combo is pretty powerful, because you essentially have a piece of your win condition on-call at all times
Sapphire/Steel has solidified itself as a top Lorcana meta deck However you play Sapphire/Steel, this deck has massive potential, and it is arguably stronger than ever in the current Lorcana meta, with answers to many situations and a proven track record of absolutely dominating tournaments