Unless you have a strong art preference, it's best to save your mythic wildcards for cards that don't have a lower-rarity version
There have been plenty of Magic: The Gathering crossovers going in the other direction sourcebooks that allow you to create a D&D campaign inside the worlds of Magic
its low cost and scaling with the number of legendaries means that ideally, you should play Mox Amber as early as possible
Stick on some cheap gear like Bonesplitter or Sword of the Animist, and suddenly your unassuming elephant turns into a battlefield bully
Sam and I had a few talks about this card, because it definitely bends what green can do, but when I pulled back and looked at the card in a big picture way, I felt that it was justifiedmuch like when we did Form of the Dragon
If you crew it once, then you have 13 damage hitting you across three bodies, all with flying and vigilance that can block later