Structure of a turn: Main Phase The main phase is the heart of a Disney Lorcana match, its here that youll be filling and using your inkwell, summoning glimmers, questing for lore and challenging your opponents
When a Creature Phases out, they don't technically change Zones, and all of their Counters, Auras & Equipments stay attached to them
The golden dragon flew above the city, lightning crackling between his claws
An additional difficulty for us was that most of the creature cards are dedicated to depicting the students and faculty of Strixhaven
Just remember, this is an initial look at the format and my baseline conclusions
Add the cantrip and the devoid protection from color-directed counters and you have an excellent way to attack at the most crucial times