Bitterbloom Bearer steadily creates flying tokens every turn, generating real value without any extra mana investment
Quantity, type, efficiency, and flexibility of interaction are all important topics that we'll explore further in a future article, but for now, I'd look to include eight to ten pieces of interaction, with at least two of them being wraths, and three to four each of offensive and defensive removal
This could set up casting him or reduce the cost of a giant creature to crush your foes
Caves of Chaos Adventurer takes the initiative when it enters the battlefield, and with trample, it can easily take it back should your opponent deal damage to you
Finale of Devastation Its nice when your creature tutor can find a Craterhoof Behemoth and be a Craterhoof Behemoth at the same time
Remember this effect is one sided, allowing you to attack with non-fliers without to worry about retaliation, even if it removed, since it's a floating effect