Magic: The Gatherings latest set is genuinely unsettling in a lot of different ways, and thats especially true if you werent expecting to see many of the game's heroes turned into living machines hellbent on getting everyone to join their cause
Maindeck 4Llanowar Wastes 3Cut Down 5Swamp 3Jenova, Ancient Calamity 1Duress 3Go for the Throat 4Restless Cottage 2Maelstrom Pulse 4Blooming Marsh 1Qarsi Revenant 4Preacher of the Schism 4Demon Wall 1Duress 1Tear Asunder 1Dreams of Steel and Oil 4Wastewood Verge 1Forest 4Rot-Curse Rakshasa 4Soulstone Sanctuary Sideboard 2Obstinate Baloth 2Heritage Reclamation 1Gix's Command 2Agatha's Soul Cauldron 1Cut Down 1Liliana of the Veil 2Sheoldred, the Apocalypse 1Gix's Command 1Blot Out 2Choking Miasma I was also liking Boros Mice, with the new addition of Cloud, Midgar Mercenary
4 Pokmon TCG booster packs to expand your deck and discover powerful new cards
Immersive Cards were first introduced in the Genetic Apex expansion and have since appeared in later sets
In addition to that, it can even combo off with other cards in the deck, giving you a ton of advantage with just one use
The Zombies, in particular, gave a lot of new toys to other Zombie decks, with Hancock, Ghoulish MayorHancock, Ghoulish Mayor and Jason Bright, Glowing ProphetJason Bright, Glowing Prophet