Generally, I think you'd just rather have the cycling lands, but it's easier to keep these around and have use for them in a pinch later if the need arises
Mechanics Dungeons There are three dungeons of the Forgotten Realms for you to brave, the sprawling Dungeon of the Mad Mage, the Lost Mine of Phandelver, and the lethal Tomb of Annihilation
Weakness: Grass (x2) Resistance: none Retreat: 4 #88 Gigalith Fighting HP180 Stage 2 Evolves from Boldore [F] Guard Press: 50 damage
Artifact - Book Swiftfoot Boots Equipped creature has hexproof and haste
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One feature that I think would be valuable would be the ability to create and play decks with more or less than 60 cards, or to have the option to exceed the four card limit