In Pioneer, it's a key combo piece with Mox Amber and Retraction Helix
Door of Destinies 4 List A, List B, List C, List D Guardian Project 4 List A, List B, List C, List D Helm of the Host 4 List A, List B, List C, List D Heralds Horn 4 List A, List B, List C, List D Icon of Ancestry 4 List A, List B, List C, List D Miraris Wake 4 List A, List B, List C, List D Path of Ancestry 4 List A, List B, List C, List D Smothering Tithe 4 List A, List B, List C, List D Unclaimed Territory 4 List A, List B, List C, List D Vanquishers Banner 4 List A, List B, List C, List D A lot of tribal stuff here, but Miraris Wake is a card that is in a lot of older decks but has gone under the radar a bit lately
In most cases, it'll be at least 5/5
You can skip a ridiculous price tag if you shoot for a Commander Masters reprint of the Portal Three Kingdoms which is one of the most valuable MTG sets ever
Usually when you ramp, you have to take the turn off to do so, meaning you arent effectively developing your nonland permanents
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