It's a shame because many of them have really interesting, decently balanced effects that are slightly outside of the usual commander design philosophy, like Viconia's
Finally, Krang, Master Mind gets +1/0 for each artifact you control, meaning this 1/4 creature could enter as a much more powerful threat, which could then grow further for each artifact you cast
#4: Red Card Your opponent shuffles their hand into their deck then draws 3 cards Red Cards are the worst of the best items, still giving the user some opportunity to make a play with it, but also being a bit dependent on the right situation
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[L] Speed Ball: 20 damage
Space-Time Smackdowns Dialga pack gives you access to the Skull Fossil, which will eventually become Rampardos