Protection When Im talking about protection, Im not talking about the ability keyword, but for cards everyone uses to protect a single target (usually the commander or key cards), the board and both
So, it may come as a surprise when we look at today's Commander
For example, Battle at the Helvault goes over the events that led to the destruction of the Helvault during the original Innistrad storyline
This includes you
Aquitects Will, Phantasmal Terrain, Dream Thrush, Grixis Illusionist, Opposition, Parallax Tide, Reef Shaman, Seas Claim, and Spreading Seas are among the cards that can either change an opponents land into a useless land type, or just get rid of lands for an extended period of time
A really cool and reimagined artwork for Swords to Plowshares is the most interesting of the bunch