For instance, in Two-Headed Giant: 805.8
This is going to be a key common to pick up when you draft the green/white web-slinging deck, and I cant imagine theres any number of these that youd be unhappy to play in your deck
You could do it on turn 2 and sacrifice a mana land for a key card you discarded with your two cost like a sorcery that discards and then draws, such as Cathartic Reunion
Legendary Enchantment Enchantment (CTRL to add secondary) Land Gemstone Caverns If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it
This isn't the first card to grant Evasive to others from this set, and it's not quite as powerful as Peter Pan & Tinker Bell, but if you like playing around with location cards and their tactics, this card brings a ton of value to the table
This is bigger than programmed synergy, that vaguely points your deck in a direction